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War Syndicate was created to take down a stronger force, in order to give guilds a chance at warring, and to prevent any guild from becoming too powerful again. Every guild should have a chance at war

primaryPrimary source — a record made at the time by the people involved.
Type: documentArchived: 2026-09-04id: gdoc-1kdasl6eq7y_zssy
War Syndicate’s statement of purpose — the alliance in its own words.
Text as archived (1,768 characters). This is the copy the wiki's citations were checked against; the original may since have changed.
War Syndicate was created to take down a stronger force, in order to give guilds a chance at warring, and to prevent any guild from becoming too powerful again. Every guild should have a chance at warring. Therefore, we won’t be attacking the mainland of Wynn, although the guilds within our alliance will stay maintain Gavel, and most of the islands. 


  

LIST OF ALL ALLIES 
Buildcraftia - TntDestroyd
Sins of Seedia - SimplyInfinity_
DogsAmongUs - WynnChairman
Tranquility - DemoGhost
Fantasy - Viaire
TheOldKeepers - Woraxe
TheDivineSouls
TheDivineSwords
Titans Valor - IceResistance
DeadBushes
Serpentem Empire - Elegant Death

Non-Aggression Pacts w/
Paladins United (don't touch corkus, Legend Island IS a part of Corkus)


  

-The Wynncraft territory map will be watched to insure that no guild exceeds the amount of 24 territories, so that it is possible for every guild to have a chance in this broken system.


-There are however certain areas that we feel would only be fair to make them a Free For All territory.  This would mean alliance members can attack alliance members only in these areas, along with anybody else that wanted to try for them.  Those areas are :


Lava Lake
Hive
Qira's Battle Room
Light Realm (All of)
Guild Hall
Cinfras
Cinfras Entrance
Temple of Legends
Bob's Tomb
Tower of Ascension
Factory Entrance
Detlas
* The 24 territory cap does not include FFA land. Every guild within or outside of the alliance can claim FFA territories without it counting towards the cap.
* We wish to prevent guilds taken over too much giving others guilds less of a chance. Thus, to make every guild have a possible shot, we won’t let any guild surpass 24 territories. As mentioned above, territories we count as FFA do not count towards this cap.